Meet your next rival.
Choose a final evolution, set its battle plan, and face another player. Every win earns a point on the hourly leaderboard.
100,000 $POKEVERSE
Burn once to unlock Campaign and Multiplayer for your account. Arcade is free.
Burned tokens are permanently destroyed. Access stays with your signed-in account.
- Network
- Solana mainnet
- Network fee
- Shown before wallet approval
- Token mint
- Your wallet
Checking account access…
Sign in to save your unlockCharizard
Choose a fighter to see how its moves work.
Tap a move to preview it · drag the stage to look around
1v1 auto duels · Final evolutions · 1 point per win
Checking your balance and cashout availability…
Reward pool allocation: Multiplayer 60% · Campaign 30% · Arcade 10%. Winnings stay in your account until you request a cashout.
$CARDS rewardsPayout source: developer wallet
Reward token CA ↗CARDSccUMFKoPRZxt5vt3ksUbxEFEcnZ3H2pd3dKxYjp
Link your Solana address with a wallet signature.
Cashouts & earlier payouts
Arcade is free · Original Pokémon sprite art
Who’s up next?
Looking for another player…
Your Pokémon and plan are locked for this search. The battle starts when another trainer joins.
You fainted.
Your levels remain. Return to your fallen ember
to recover the experience you left behind.
Duel finished.
The result is being recorded.
Rest your hands.
Your journey is saved on this device.
Before your next fight.
Enemies commit to their attacks. Dodge the strike, then punish the opening.
Strikes, heavy attacks and dodges use stamina. Let it recover between exchanges.
Earn XP, gain levels, and improve your health, stamina and damage. Your form changes your moves, reach, damage, and effects. Campaign evolutions happen at levels 16 and 36; Arcade accelerates them to levels 8 and 16.
Fainting drops your current-level XP. Recover it before fainting again. Earned levels are never lost.
- W A S D / arrow keys
- Move
- Mouse drag / touch drag
- Look around
- J / click
- Strike
- K · L
- Heavy · special move
- Space · Q
- Dodge · heal
- Tab · R · Esc
- Lock on · rest · pause
On touch screens, use the movement stick and combat buttons. Tap the bottle to heal.
In Multiplayer, pick a final evolution and a battle plan. Your Pokémon fights automatically. Each win earns one point on the hourly board; draws earn none. The rewards panel shows each mode’s $CARDS winnings, reward rate and cashout availability. Request a cashout once your available balance reaches the configured minimum and the developer wallet has funds.
Pokémon sprites: PMDCollab / SpriteCollab and credited artists, including CHUNSOFT. Imported from the source used by Emerald Arena; the game is a new browser implementation.
Voxel campaign: Emerald 3DS geometry and scenery by Zallax and contributors, adapted for the browser. World tiles and battle effects: original Pokémon Emerald artwork, assembled from the pret/pokeemerald source with original palettes. Engine: PlayCanvas, MIT. Original game code and layout: Cinderwild prototype.
This is a free, unofficial fan prototype. The campaign is a new 50-chapter action adaptation using Emerald geography. Original event scripts, every original side quest, and turn-based battle logic are not emulated. Solo leaderboards validate recorded combat; auto-duel results are decided by the server. The rewards panel shows account winnings and cashout status.
Hoenn & trainer credits · Voxel world credits · Individual sprite credits · Scenery credits · Battle effect credits · SpriteCollab
Your route through Hoenn.
Your chronicle
Walk through doors and map edges to explore connected locations. Travel brings you to a destination’s entrance; reach the marked objective to progress.
Hoenn standings.
Solo runs are checked against the combat simulation. Auto-duel results are decided by the server. Wins count toward the hour in which the match finishes.
Your partner is evolving!
Loading the evolution animation…
1V1 POKÉMON BATTLES