CINDERWILD: ORIGINAL POKÉMON EMERALD BATTLE EFFECTS Original Pokémon Emerald artwork: Game Freak / Nintendo / Creatures. Source decomposition and asset organization: pret contributors. Source: https://github.com/pret/pokeemerald Pinned commit: 731ad5bfd6e6f265508d0efcca0ba42f9dcf5881 Original game artwork remains the property of its rights holders. Availability in the source repository does not grant a new artwork license. Included in the private, free Cinderwild fan prototype. Only palette assignment, index-0 transparency, source-tile assembly, declared frame flips, and horizontal atlas packing. Runtime motion, emission rate, scale and lifespan are adapted to real-time 3D combat. Palette mappings are resolved from the game's battle_anim.h table and graphics.c. Fire Plume uses Fire's palette; Bubble uses Rain Drops; Sparkle 4 uses Sparkle 3. Animation offsets, frame durations and flips come from the source C AnimCmd arrays. Static sprites are animated through in-game affine motion and opacity, not invented image frames. Individual source files and SHA-256 hashes are recorded in effects.json.